// UPDATES

CHANGELOG

Every patch, every fix. The Drawn keep coming, and so do we.

v0.9 OPEN ALPHA LAUNCH
August 2026
Airdrops, Blueprints & World Overhaul
NEW
  • +Airdrop system: every 3 waves, a supply crate falls from the sky with parachute and amber beacon
  • +Airdrop loot: Amber, Ammo Resupply, Health Repair, and Rare Blueprint
  • +Blueprint loot unlocks the next weapon for the entire team, free, no amber cost
  • +Amber smoke column + animated smoke rings mark landed airdrops from a distance
  • +Fabricator: completely redesigned as an industrial 3D printer with glass build chamber, gantry, holographic rings, and control panel
  • +Weapon display pedestal next to the Fabricator: rotating Arc Cutter model
  • +New world props: comms relay mast, checkpoint barrier, cargo container, flare pole, stacked crates, debris field
  • +Tab scoreboard: press Tab to open/close an overlay showing kills, amber, and wave number
FIXED
  • ·Players no longer get stuck floating on rocks and bushes (physics bodies removed, visual only)
  • ·Airdrop amber now correctly added to inventory and Fabricator balance immediately on pickup
  • ·Airdrop amber now persisted server-side so it counts toward end-of-game stats
  • ·Weapon purchases now work in solo/offline mode, no server required
  • ·Blueprint weapon unlock properly syncs to all players in the room
  • ·1-frame lag spike when collecting airdrops fixed (geometry disposal now happens correctly)
  • ·Scoreboard no longer appears as a 3D canvas in the world, moved to Tab overlay
CHANGED
  • ~Lighting changed from ACES Filmic to Reinhard tone mapping: less overexposed, more natural
  • ~Crash wreck prop moved to far background
v0.8CLOSED ALPHA
July 2026
Spitter Enemy & Balance Pass
NEW
  • +New enemy: Spitter, ranged Drawn that spits toxic projectiles from a distance
  • +Spitter projectile leaves a poison pool on impact
BALANCE
  • ~Spitter poison damage-per-tick reduced (10 → 6)
  • ~Brute movement speed slightly increased at high waves
  • ~Sniper Rifle unlock price raised (500 → 600 amber)
v0.7CLOSED ALPHA
June 2026
Accounts, Profiles & Stats
NEW
  • +Registered accounts: create an account to track your stats across sessions
  • +Player profile page: lifetime kills, wave record, boss kills, playtime
  • +Avatar upload: set a custom profile picture
  • +Recent games history: last 10 sessions shown on your profile
  • +Guest mode still available, no account required to play
FIXED
  • ·Session token persists across page reloads, no more forced re-login
v0.6CLOSED ALPHA
May 2026
Revive System & Multiplayer Polish
NEW
  • +Revive system: downed players can be revived by a teammate within 20 seconds
  • +Revive counter shown on the scoreboard
  • +Room list on the landing page: browse public rooms and join in one click
  • +Friend invite overlay: invite directly from inside a lobby
FIXED
  • ·Kill credit now correctly assigned to the finishing shot in multiplayer
  • ·Player stats (ammo, HP) correctly restored when rejoining a session
v0.5CLOSED ALPHA
April 2026
Rooms, Invite Links & Admin
NEW
  • +Room system: Quick Start, Create Room, Join Private
  • +Invite links: share deadwave.io/?join=CODE to bring friends in directly
  • +"+ Invite Friend" button in-game: one click copies your room link
  • +Room name shown in the wave HUD
  • +Ammo saved on disconnect, restored when you rejoin
FIXED
  • ·Pressing E near the Fabricator no longer accidentally skips the wave timer
  • ·The Drawn no longer get permanently stuck against walls
v0.4CLOSED ALPHA
April 2026
Kill Feed, Boss Names & Bonuses
NEW
  • +Kill feed: right-side notifications with enemy type colours
  • +Wave countdown: 3-2-1 overlay before each wave starts
  • +Flawless wave bonus: +50 amber for surviving a wave undamaged
  • +Named bosses: each boss wave gets a unique name (BIG GERALD, FAT BARRY…)
  • +Version number shown in the bottom-right HUD after joining
FIXED
  • ·Enemy names in kill feed now show correctly
  • ·Flawless bonus now counts toward both score and amber
v0.3CLOSED ALPHA
April 2026
Rebrand & Polish
NEW
  • +Bug report button on the landing page
  • +Wave skip: press E near the Core during the rest phase
CHANGED
  • ~No wave join limit: join at any wave, even mid-game
  • ~HUD shows next wave number during the rest phase
FIXED
  • ·Amber double-counting on kills
  • ·Fabricator purchase not syncing amber correctly
  • ·Solo game-over no longer waits for a server signal
  • ·Item crates and ammo boxes no longer block bullets
  • ·Core label no longer always visible
  • ·Red test targets removed from the map
v0.2CLOSED ALPHA
April 2026
Fabricator, Upgrades & Multiplayer
NEW
  • +Fabricator: two tabs, Weapons (team unlock) and Supplies (personal)
  • +Supplies: Health Pack, Armor Kit, Ammo Resupply
  • +Upgrade system: kill a Resonant, pick 1 of 3 upgrades
  • +11 upgrades: HP, stamina, armor, regen, speed, penetration, damage, fire rate, vampire, marksman, extended mag
  • +XP and level system with level-up flash overlay
  • +Enemy rotation sync across clients
  • +Tab scoreboard (live kills and amber)
  • +In-world canvas scoreboard at the base entrance
  • +Boss wave every 10 waves, red health bar shown overhead
  • +Resonant: cyan glow, drops an upgrade card on death
BALANCE
  • ~Pistol fire rate slowed (0.35s → 0.55s)
v0.1CLOSED ALPHA
April 2026
Initial Build
NEW
  • +Wave-based survival: endless escalating waves
  • +Multiplayer, up to 4 players
  • +4 weapons: Pistol, Machine Gun, Shotgun, Sniper
  • +5 enemy types: Crawler, Runner, Brute, Berserker, Boss
  • +Destructible walls
  • +The Core: 300 HP, game over when destroyed
  • +Death and respawn system, spectator camera while dead
  • +Chat with in-world speech bubbles
  • +Ammo boxes and Drawn drops
  • +3D positional audio (procedural, no audio files)
  • +Wave complete overlay with MVP display