v0.9
OPEN ALPHA LAUNCH
August 2026
Airdrops, Blueprints & World Overhaul
NEW
- +Airdrop system: every 3 waves, a supply crate falls from the sky with parachute and amber beacon
- +Airdrop loot: Amber, Ammo Resupply, Health Repair, and Rare Blueprint
- +Blueprint loot unlocks the next weapon for the entire team, free, no amber cost
- +Amber smoke column + animated smoke rings mark landed airdrops from a distance
- +Fabricator: completely redesigned as an industrial 3D printer with glass build chamber, gantry, holographic rings, and control panel
- +Weapon display pedestal next to the Fabricator: rotating Arc Cutter model
- +New world props: comms relay mast, checkpoint barrier, cargo container, flare pole, stacked crates, debris field
- +Tab scoreboard: press Tab to open/close an overlay showing kills, amber, and wave number
FIXED
- ·Players no longer get stuck floating on rocks and bushes (physics bodies removed, visual only)
- ·Airdrop amber now correctly added to inventory and Fabricator balance immediately on pickup
- ·Airdrop amber now persisted server-side so it counts toward end-of-game stats
- ·Weapon purchases now work in solo/offline mode, no server required
- ·Blueprint weapon unlock properly syncs to all players in the room
- ·1-frame lag spike when collecting airdrops fixed (geometry disposal now happens correctly)
- ·Scoreboard no longer appears as a 3D canvas in the world, moved to Tab overlay
CHANGED
- ~Lighting changed from ACES Filmic to Reinhard tone mapping: less overexposed, more natural
- ~Crash wreck prop moved to far background
v0.8CLOSED ALPHA
July 2026
Spitter Enemy & Balance Pass
NEW
- +New enemy: Spitter, ranged Drawn that spits toxic projectiles from a distance
- +Spitter projectile leaves a poison pool on impact
BALANCE
- ~Spitter poison damage-per-tick reduced (10 → 6)
- ~Brute movement speed slightly increased at high waves
- ~Sniper Rifle unlock price raised (500 → 600 amber)
v0.7CLOSED ALPHA
June 2026
Accounts, Profiles & Stats
NEW
- +Registered accounts: create an account to track your stats across sessions
- +Player profile page: lifetime kills, wave record, boss kills, playtime
- +Avatar upload: set a custom profile picture
- +Recent games history: last 10 sessions shown on your profile
- +Guest mode still available, no account required to play
FIXED
- ·Session token persists across page reloads, no more forced re-login
v0.6CLOSED ALPHA
May 2026
Revive System & Multiplayer Polish
NEW
- +Revive system: downed players can be revived by a teammate within 20 seconds
- +Revive counter shown on the scoreboard
- +Room list on the landing page: browse public rooms and join in one click
- +Friend invite overlay: invite directly from inside a lobby
FIXED
- ·Kill credit now correctly assigned to the finishing shot in multiplayer
- ·Player stats (ammo, HP) correctly restored when rejoining a session
v0.5CLOSED ALPHA
April 2026
Rooms, Invite Links & Admin
NEW
- +Room system: Quick Start, Create Room, Join Private
- +Invite links: share
deadwave.io/?join=CODEto bring friends in directly - +"+ Invite Friend" button in-game: one click copies your room link
- +Room name shown in the wave HUD
- +Ammo saved on disconnect, restored when you rejoin
FIXED
- ·Pressing E near the Fabricator no longer accidentally skips the wave timer
- ·The Drawn no longer get permanently stuck against walls
v0.4CLOSED ALPHA
April 2026
Kill Feed, Boss Names & Bonuses
NEW
- +Kill feed: right-side notifications with enemy type colours
- +Wave countdown: 3-2-1 overlay before each wave starts
- +Flawless wave bonus: +50 amber for surviving a wave undamaged
- +Named bosses: each boss wave gets a unique name (BIG GERALD, FAT BARRY…)
- +Version number shown in the bottom-right HUD after joining
FIXED
- ·Enemy names in kill feed now show correctly
- ·Flawless bonus now counts toward both score and amber
v0.3CLOSED ALPHA
April 2026
Rebrand & Polish
NEW
- +Bug report button on the landing page
- +Wave skip: press E near the Core during the rest phase
CHANGED
- ~No wave join limit: join at any wave, even mid-game
- ~HUD shows next wave number during the rest phase
FIXED
- ·Amber double-counting on kills
- ·Fabricator purchase not syncing amber correctly
- ·Solo game-over no longer waits for a server signal
- ·Item crates and ammo boxes no longer block bullets
- ·Core label no longer always visible
- ·Red test targets removed from the map
v0.2CLOSED ALPHA
April 2026
Fabricator, Upgrades & Multiplayer
NEW
- +Fabricator: two tabs, Weapons (team unlock) and Supplies (personal)
- +Supplies: Health Pack, Armor Kit, Ammo Resupply
- +Upgrade system: kill a Resonant, pick 1 of 3 upgrades
- +11 upgrades: HP, stamina, armor, regen, speed, penetration, damage, fire rate, vampire, marksman, extended mag
- +XP and level system with level-up flash overlay
- +Enemy rotation sync across clients
- +Tab scoreboard (live kills and amber)
- +In-world canvas scoreboard at the base entrance
- +Boss wave every 10 waves, red health bar shown overhead
- +Resonant: cyan glow, drops an upgrade card on death
BALANCE
- ~Pistol fire rate slowed (0.35s → 0.55s)
v0.1CLOSED ALPHA
April 2026
Initial Build
NEW
- +Wave-based survival: endless escalating waves
- +Multiplayer, up to 4 players
- +4 weapons: Pistol, Machine Gun, Shotgun, Sniper
- +5 enemy types: Crawler, Runner, Brute, Berserker, Boss
- +Destructible walls
- +The Core: 300 HP, game over when destroyed
- +Death and respawn system, spectator camera while dead
- +Chat with in-world speech bubbles
- +Ammo boxes and Drawn drops
- +3D positional audio (procedural, no audio files)
- +Wave complete overlay with MVP display